

Any players that race beneath a Bouncing Note when it lands will be flattened and spin out. In Mario Kart 7, after 1 minute and 52 seconds have passed, they start to jump right after they land. Three metronome beats are played just before they hit the ground. This section is followed by a split ramp (two ramps that each alternate between being a regular ramp and a Glide Ramp) that leads to an area containing Bouncing Notes, which jump up and down. In this section of the track, the walls are adorned with musical staffs. After marimba and vibraphone themed turns (which have raised trickable ramps like the piano), the tambourine appears, acting like a Mushroom Platform. After this is a slight turn with a small shortcut ramp off to the side near a Note Block.


The Piranha Plants are surrounded by circles of light, signaling the range in which they will bite racers, causing them to spin out. Following this is a prolonged turn around a set of piano keys (with the black keys being trickable, then a straightaway with two Big Piranha Plants planted. The course starts off with a road, with trumpets and a large violin visible.
